Yes. (via BoingBoing)
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TECATE, Calif., Dec. 6 — The tunnel opening cut into the floor of a shipping container here drops three levels, each accessible by ladders, first a metal one and then two others fashioned from wood pallets. The tunnel stretches 1,300 feet to the south, crossing the Mexican border some 50 feet below ground and proceeding to a sky-blue office building in sight of the steel-plated border fence.
Three or four feet wide and six feet high, the passageway is illuminated by compact fluorescent bulbs (wired to the Mexican side), supported by carefully placed wooden beams and kept dry by two pumps. The neatly squared walls, carved through solid rock, bear the signs of engineering skill and professional drilling tools.
...
Most of the tunnels are of the “gopher” variety, dug quickly and probably by small-time smugglers who may be engaged in moving either people or limited amounts of drugs across the border. But more than a dozen have been fairly elaborate affairs like this one, with lighting, drainage, ventilation, pulleys for moving loads and other features that point to big spending by drug cartels. Engineers have clearly been consulted in the construction of these detailed corridors.
Material | Value Per Pound | Size Of $1,000,000 | Bury In | Pros | Cons |
---|---|---|---|---|---|
Wheat | $0.09 | 190,000 bushels | subterranean silo | never hungry | bulky, mildew, mice, locusts |
Moonshine | $0.13 | 160,000 7gal stills | corked clay jugs | many lovely banjo solos | blindness |
Gasoline | $0.49 | 320,000 gallons | underground tank | Peak Oil, baby! | fumes, third degree burns |
Ammo | $2.10 | 525,000 shells | surplus ammo cans | gun owners need you | you need owners with matching gun |
Vodka | $7.80 | 1,800,000 shots | Russian-proof bear boxes | the Bloody Mary | requires V8 and Worcestershire |
Jerky | $18 | 27 tons | duct-taped lawn bags | infinite lifespan | everything stinks like jerky |
Cigarettes | $57 | 7 pallets | basement of abandoned 7-11 | captive market | nicotine stains |
Guns | $60 | 2,500 shotguns | water-tight firearm lockers | reinforces Alpha Dog image | ATF raids, terrorism indictment |
Silver | $270 | 3,700 pounds | rolling plastic totes | Werewolves begone! | not Gold |
Caviar | $2,400 | 1,100 servings | Arctic tundra | endear yourself to power elite | must ice or eat within 3 hours |
CPUs | $6,000 | 4,000 chips | sealed anti-static tray | light weight, inert, brainy | loses half of value every two years |
Cocaine | $9,000 | 50 kilos | legs of faux llama keepsakes | world-wide demand | unstable customers, Scarface |
Gold | $16,500 | 275 bars, 100g each | treasure chest | time-tested currency | metal detectors, confiscation |
$100 Bills | $45,000 | 43? stack | mason jars | backed by U.S. Government | worthless beyond Thunderdome |
Diamonds | $175,000 | black velvet pouchfull | vault with lasers and trip wires | profit, intrigue, girl’s best friend | low utility, De Beers assassins |
Plutonium | $2,000,000 | 1.3 inch sphere | argon-filled, lead-lined bunker | ultra-compact | CIA, critical mass, death by inhalation |
For [Donald] Mustard, the map was one of his proudest achievements. "We always considered the main character in 'Shadow Complex' to be the world itself. The idea that it's this massively unfolding, layered world, and the more you get the power-ups, the more the world opens up to you."
Clearly it wasn't as simple as just designing as they went. For a game like this it requires a huge amount of planning. Said Mustard, "Even before we started making the game at all, we designed the entire game on paper first. We knew where every power-up was going to be, where every secret was. And that planning phase took a long, long time."
"We created these little grid blocks and lines. We did a lot of it by hand at first, but then we went and transcribed it all into [Adobe] Illustrator…you could literally see a side view of the map, it was all just gray, with lines and stuff. And we had a stick figure that represented the player, and we'd say, 'Ok, the player can jump this many units high.' And we had a little graph that showed how high you could jump and how long it would take to build up to a speed run and stuff like that. So we'd 'play through' the entire game with this little stick figure guy."
Lechuguilla Cave is part of the Carlsbad Caverns Natural Park in New Mexico and is regarded as one of the most beautiful caves, with some of the most unique geography, in the entire world.You can't visit.
Because of the delicacy of many of the formations, the cave is only open to scientists and the explorers who are still figuring out what all is down there. Nobody else is allowed in. Or, rather, nobody else but David Attenborough.
This video from the Planet Earth TV series takes you down into Lechuguilla for some amazing sights and fascinating commentary on the chemistry and biology that make this cave so strange and lovely. Even more impressive, nobody knew it was there until 1986.
Psst, Nova has a whole page on Lechiguilla, if you want to read more.
The tunnel for which these mushrooms have been so carefully developed is 650 metres long and about 30 metres deep. Buried under solid rock and deprived of the New South Wales sunshine, the temperature holds at a steady 15º Celsius. The fluorescent lights flick on at 5:30 a.m. every day, switching off again exactly 12 hours later. The humidity level fluctuates seasonally, and would reach an unacceptable aridity in the winter if Dr. Arrold didn’t wet the floors and run a fogger during the coldest months.
Gold mine, Uploaded to flickr by ˙Cаvin 〄 on 29 Dec 08
The brain trust perched on the dry lake bed seemed able: about 60 bright, adventurous minds from Seattle's high-tech community. Microsoft VPs. Inventors. Start-up founders. Multimillionaires. Serious geeks.
Over the next 28 hours, the race to save Shelby Logan propelled these would-be rescuers across 275 miles, from the arid moonscape of the desert to the neon glare of the Las Vegas strip. They would scuba dive, rock climb, sing karaoke with a drag queen and fire automatic weapons. They would decode the Declaration of Independence inside a prison and befriend a white rat named Templeton, whose shivering little body carried a message.
If this sounds ripped from a Hollywood movie, it essentially was. The race to save Shelby Logan was conceived as a weekend fantasy to be played on the proportions of the big screen, by invitation only.
It was the latest in an annual run of what was simply called The Game. An adventure scavenger hunt. The ultimate test for the Renaissance man or woman. Or just a really good excuse to turn off your Blackberry, forget work, ignore spouses and have a hell-raising good time.
Among them was Bob Lord, a then-37-year-old software engineer who'd worked for Microsoft before launching, then selling, his start-up Internet search company, XYZFind. This was his first Game, and when he kissed his wife and three kids goodbye in Palo Alto, Calif., he brought a wet suit, walkie-talkies, laptop, GPS device, extension cords, reference books on compact disc and clothes for any kind of weather.
The adrenaline kept pumping: a 3-mile race through the pitch-black desert on ATVs; a gun club where a lucky geek on each team fired a 50-round clip from a machine gun; then a gay nightclub where an unlucky geek had to dress in drag and sing "It's Raining Men" on stage. Teams rode the Big Shot, a breathtaking 160-foot plunge from the top of the Stratosphere Hotel, and sprinted down the Fremont Street Experience in old Vegas as clues flashed on a four-block-long screen overhead. At a tattoo parlor, a player on each team was supposed to volunteer for a piercing (extra bonus for a non-ear piercing!) or tattoo (The Game), but the tattoo artist took $50 bribes to hand over the clue.
THE MORNING sun was parching a desolate landscape of sagebrush and broken beer bottles when Bob Lord climbed out of the Team Plaid van on a dusty parking lot in the desert foothills southeast of Las Vegas. This was the 17th clue site, and Lord and other players had slept little in 28 hours, which may partly explain what happened next.
Lord and other players didn't know it, but this was the Argentena Mine complex, a warren of abandoned openings left over from a 1927 silver-mining operation. All Lord had were a set of GPS coordinates found at the previous site — a cemetery in the ghost town of Goodsprings — and instructions: Walk exactly 1,133 feet on a precise compass heading and find something called 1306. It was Lord's job to follow the directions. But, wanting to scout the route first, he veered off course to climb up a small hill, then used recalculated bearings he'd figured out using trigonometry on his handheld computer.
The clue also had an unusual message: "1306 is clearly marked. Enter ONLY 1306. Do NOT enter others." To Lord, this was just another clue, perhaps a head-fake from Game Control. Enter 1306? What could there be 1306 of in the desert, he wondered. Parking stalls? Telephone poles?
Lord led the way until his recalculated bearings pointed directly into an opening. He flashed back to the video dropped from the helicopter: This must be the right place, he thought.
The "NO! NO! NO! NO! NO!" spray-painted in fluorescent orange was no deterrent. Again, Lord flashed back to an earlier point in The Game: "NO!" had been part of a previous clue. Absorbed in his own musings, Lord missed one other salient clue: the number 1296 spray-painted in blue next to the opening.
Followed closely by other team members, Lord walked into the opening nearly 100 feet, until the only light was the LED screen on his GPS.
His team members heard him slip. Bob? they called. Bob?
Nothing.