Yes. (via BoingBoing)
TECATE, Calif., Dec. 6 — The tunnel opening cut into the floor of a shipping container here drops three levels, each accessible by ladders, first a metal one and then two others fashioned from wood pallets. The tunnel stretches 1,300 feet to the south, crossing the Mexican border some 50 feet below ground and proceeding to a sky-blue office building in sight of the steel-plated border fence.
Three or four feet wide and six feet high, the passageway is illuminated by compact fluorescent bulbs (wired to the Mexican side), supported by carefully placed wooden beams and kept dry by two pumps. The neatly squared walls, carved through solid rock, bear the signs of engineering skill and professional drilling tools.
...
Most of the tunnels are of the “gopher” variety, dug quickly and probably by small-time smugglers who may be engaged in moving either people or limited amounts of drugs across the border. But more than a dozen have been fairly elaborate affairs like this one, with lighting, drainage, ventilation, pulleys for moving loads and other features that point to big spending by drug cartels. Engineers have clearly been consulted in the construction of these detailed corridors.
| Material | Value Per Pound | Size Of $1,000,000 | Bury In | Pros | Cons |
|---|---|---|---|---|---|
| Wheat | $0.09 | 190,000 bushels | subterranean silo | never hungry | bulky, mildew, mice, locusts |
| Moonshine | $0.13 | 160,000 7gal stills | corked clay jugs | many lovely banjo solos | blindness |
| Gasoline | $0.49 | 320,000 gallons | underground tank | Peak Oil, baby! | fumes, third degree burns |
| Ammo | $2.10 | 525,000 shells | surplus ammo cans | gun owners need you | you need owners with matching gun |
| Vodka | $7.80 | 1,800,000 shots | Russian-proof bear boxes | the Bloody Mary | requires V8 and Worcestershire |
| Jerky | $18 | 27 tons | duct-taped lawn bags | infinite lifespan | everything stinks like jerky |
| Cigarettes | $57 | 7 pallets | basement of abandoned 7-11 | captive market | nicotine stains |
| Guns | $60 | 2,500 shotguns | water-tight firearm lockers | reinforces Alpha Dog image | ATF raids, terrorism indictment |
| Silver | $270 | 3,700 pounds | rolling plastic totes | Werewolves begone! | not Gold |
| Caviar | $2,400 | 1,100 servings | Arctic tundra | endear yourself to power elite | must ice or eat within 3 hours |
| CPUs | $6,000 | 4,000 chips | sealed anti-static tray | light weight, inert, brainy | loses half of value every two years |
| Cocaine | $9,000 | 50 kilos | legs of faux llama keepsakes | world-wide demand | unstable customers, Scarface |
| Gold | $16,500 | 275 bars, 100g each | treasure chest | time-tested currency | metal detectors, confiscation |
| $100 Bills | $45,000 | 43? stack | mason jars | backed by U.S. Government | worthless beyond Thunderdome |
| Diamonds | $175,000 | black velvet pouchfull | vault with lasers and trip wires | profit, intrigue, girl’s best friend | low utility, De Beers assassins |
| Plutonium | $2,000,000 | 1.3 inch sphere | argon-filled, lead-lined bunker | ultra-compact | CIA, critical mass, death by inhalation |

For [Donald] Mustard, the map was one of his proudest achievements. "We always considered the main character in 'Shadow Complex' to be the world itself. The idea that it's this massively unfolding, layered world, and the more you get the power-ups, the more the world opens up to you."
Clearly it wasn't as simple as just designing as they went. For a game like this it requires a huge amount of planning. Said Mustard, "Even before we started making the game at all, we designed the entire game on paper first. We knew where every power-up was going to be, where every secret was. And that planning phase took a long, long time."
"We created these little grid blocks and lines. We did a lot of it by hand at first, but then we went and transcribed it all into [Adobe] Illustrator…you could literally see a side view of the map, it was all just gray, with lines and stuff. And we had a stick figure that represented the player, and we'd say, 'Ok, the player can jump this many units high.' And we had a little graph that showed how high you could jump and how long it would take to build up to a speed run and stuff like that. So we'd 'play through' the entire game with this little stick figure guy."